wow classic heal efficiency

wow classic heal efficiency
December 26, 2020

1. World of Warcraft Classic is a faithful recreation of the original WoW—Blizzard Entertainment's lauded MMORPG. Unfortunately I stopped playing WoW so I have no way to test this update. A tooltip is now shown, displaying the recommended spell rank. Welcome to our Holy Paladin Healer guide for WoW Classic, tailored for PvE content. [Direct coefficient] = ([Cast Time / 3.5) * [Direct part] Since landing critical hits will highly increase your healing throughput, critical chance does have a small effect on the HES due to the higher HpS. The real reason they're so heavily utilized though is their wide variety of buffs, which don't restrict group placement as much their Horde counterparts do. (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty], Critical effect chance is the base percent chance that a spell will become a critical hit, causing 150% of its normal effect. The added damage or healing is divided equally among each tick of the spell and the standard formula is: If you want a more detailed explanation of how downranking works, what to think about and how to apply it to your gaming, check out this video made by Defcamp & Melderon! You can click on the top row of each column to sort by that factor. From these two we calculate the Healing Efficiency Score HES as: [Effective Coefficient] = [Basic Coefficient] * (1 - [Sub Level 20 Penalty] Mousing over a spell will show you its tooltip, with the cost to … Click the links below to navigate the guide or read this page for a short introduction. It will estimate how much a heal will land for using talents,and auras as well as gear and provides data to other users using LibHealComm-4.0. Glove enchants help you work better with your hands — they improve your ability to perform your tradeskills, or increase the elemental damage from spells that might leave your fingers, among other things. [Actual Power] = ([Base Power] + ([Extra Power] * [Effective Coefficient])) * [Crit Coefficient] The healing bonus from Healing Power is calculated differently for different Spells and their Ranks, but in general, this is the best statistic for Priests. The Alliance only Holy Paladins are among the best healers in Classic WoW, sustaining strong single target healing with 圣光闪现 and the surprising mana efficiency of 启发. https://i.imgur.com/v1dZKWW.png A few notes on this process: [Over-Time coefficient] = ([Duration] / 15) * [Over-Time part] Right now I have the choice between a Healing Touch (mana efficiency 2.0) and a Regrowth (1.85). Surge of Lightgive you a chance on every spell critical to make your next Flash Heal spell an instant cast, have no mana cost, but be incapable of a critical hit. Whenever I read guides about priest healing they are talking about downranking, using lower rank spells to preserve mana. Different Healer specializations may have different instances of this spell, with the main differences between them being in terms of throughput or efficienc… [Sub Level 20 Penalty] = 1 - ((20 - [Spell level]) * 0.0375) = 1 - ((20 - 12) * 0.0375) = 0.7 It is not bad for dungeons, though. Over-Time spells includes both Damage over time (DoTs) and Healing over Time (HoTs), such as Rejuvenation or Curse of Agony. Direct spells are spells that only have a direct impact such as Holy Light or Healing Touch. When I get hit (meele) by alot of adds/players it affects (slows down) my casttime which is pretty common in classic. Rank 3 of Heal is the most consistent rank to use for this purpose as it is very Mana efficient. Renew is mostly used when you are on the move; its usage in a raid environment is very limited. with x and y changing depending on the slider. LearnDash LMS Training. World of Warcraft is going back to where it all started as Classic has finally opened its doors. Speaking of which, this addon should continue to work for the remainder of WoW Classic with no updates needed. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. The HpME and HpS are quite straight forward, and calculated as: 566-643hp for 255mp The standard formula for hybrid spells is: UPLOAD. Healing efficiency in WoW Classic is based around not wasting mana, meaning that you want to limit your overhealing as much as possible. The result of the function above is what is used when calculating HpME, HpS and finally HES. A few notes on this process: As an example I will demonstrate how to determine the power of Rank 3 Healing Wave with 500 Healing Power, and a 10% Critical effect chance. What's Training? that makes on average a mana-efficiency of 318,5/155=2,055, https://i.imgur.com/FaStEpC.png Ideally, you would overheal 1% of your last healing spell of your wave, and regenerate 25% of the mana spent for that heal immediately, leading to an overall increase in efficiency. Florais de Bach. Check out … The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HPME) and Healing per Second (HpS). [Direct spell coefficient] = [Cast Time of Spell] / 3.5 Renew seems like a pretty bad spell if you want to save mana, yet every guide tells me to keep it up on the tank and other players who will get damage. HES = HpME^x * ln(HpS)^y is an addon for World of Warcraft Classic that adds a list of available trainer spells to the spell book, so you can easily know when to seek a class trainer out. The real reason they're so heavily utilized though is their wide variety of buffs, which don't restrict group placement as much their Horde counterparts do. I get that some situations require you to use specific spells like Renew makes it possible to heal many allies at once while Heal only can heal one target at a time or Flash Heal to heal a lot over a short time. Hey guys In this video I talk about vanilla wow healing and how downranking works as well as heal per mana efficiency. The result is a tool that will help players choose the most mana efficient healing spell ranks! A Table will be displayed for you to see the values of each metric for each rank. By using our Services, you agree to our use of cookies.Learn More. The resulting recommended rank is chosen by maximizing HES (see next section) for the given Healing Power. My only issue is that when I attack something their health bar goes from red to green which is off putting as you typically associate green with friendly. (1 + (1 + [Critical effect chance]/100)) / 2 = [Crit Coefficient]. [Direct part] = 1 - [Over-Time portion] Search. Find out exactly what went wrong and discover what you need to do to fix it! The real reason they're so heavily utilized though is their wide variety of buffs, which don't restrict group placement as much their Horde counterparts do. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. Record your combats, upload them to the site and analyze them in real time. Create, share and post your build to the community. https://i.imgur.com/pmJsULF.png All DoT/HoT durations are considered before any duration buffs or talents are applied. [Base Power] = ([Base min Power] + [Base max Power]) / 2 = (129 + 155) / 2 = 142 Start by selecting which spells you want to compare, and input the rank you want to use for that spell. Mana efficiency is the name of the game in Classic World of Warcraft (for healers/casters), by down-ranking your spells you lose some power but, you also pay only a … The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) 100hp for 65mp In this tool, critical chance is applied to the direct part of spells, as a static factor: The Alliance only Holy Paladins are among the best healers in Classic WoW, sustaining strong single target healing with Clarão de Luz and the surprising mana efficiency of Iluminação. Direct spell effects are subjectable to critical hits, and over time effects are not. HpS = [Actual Power] / [Cast time] From these two we calculate the Healing Efficiency Score HES as: HES = HpME^x * ln(HpS)^y with x and y changing depending on the slider. that makes on average a mana-efficiency of 758,5/305=2,487. = 392 * 1.05 = 412. that makes a mana-efficiency of 100/65=1,538. If you have access to the Ahn'Qiraj spells, check the checkbox. For the many returning players or first-timers, Classic is sure to have something for everyone. The Alliance only Holy Paladins are among the best healers in Classic WoW, sustaining strong single target healing with Flash of Light and the surprising mana efficiency of Illumination. Heal is used for parts of a fight where there is not a large amount of damage going out, so you can conserve Mana for when large damage periods actually occur. All cast times are considered before any spell haste or casting time talents are applied. There is a… Here, you will learn how all you need to know to play the Paladin class as Holy Healer. [Over-Time coefficient] = 0.513 Click the button "Spell details" to open the advanced user's window to look at breakpoints and much more! The idea seems pretty basic and easy but I was curious how much mana it would safe. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. Installing the Microsoft SQL Server BI stack. IMPROVE. [Crit Coefficient] = (1 + (1 + 10/100)) / 2 = 1.05 Credits. Welcome to Warcraft Logs, a Web site that provides combat analysis for Blizzard's World of Warcraft MMO. My faster heals (1,5secs) can go up to 3secs+ in some situations, then the heal-texture (frame) just disappeares before I even finished the cast. [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. However, this does NOT mean that this is the only rank you should use, the result only shows what rank will be most efficient, it is still up to you as a player to decide, situationally, when efficiency or healing throughput is most important! Thus the actual power of the spell is: LibHealComm-4.0 is a library that keeps track of heals being cast by both the player and the people they are grouped with. A detailed description can be found in the calculations section The duration and cast time limitations are then applied: You will be presented with a graph of how they perform against eachother in respect to Healing, Mana cost, HpME, HpS and HES. Which results in the actual power being: WoW Classic Classes. [Basic Coefficient] = [Cast Time] / [Reference Cast Time] = 2.5 / 3.5 = 0.714 If you enjoyed the tool please consider a donation! These two are the most straigt forward, since they are comprised of a single dividing factor. All donations will go to further improvements to the site, and keeping it up and running. Standard - As a baseline, standard healing spells are those with a cast time and deliver their healing to the target immediately after the cast is completed. (Optional) Drag the slider to change the importance of. Fill out your total amount of Healing Power as shown in the in-game character pane. World of Warcraft Addons, Interfaces, Skins, Mods & Community. Cookies help us deliver our Services. Learn IFRS 9 - Financial Instruments. = (142 + (500 * 0.5)) * 1.05 Just looking at mana-efficiency (of course I don't want to overheal but that's another topic) why would I want to use lower rank spells? However, unless a reliable source is provided the requests will be rejected. The coefficient is calculated by: In reply to Forge_User_40093780:. [Over-Time part] = ([Duration] / 15) / (([Duration] / 15) + ([Cast Time] / 3.5)) [Actual Power] = [Base power] + [+Power] * [Effective Coefficient] Especially with damaging auras and area of effect attacks, it allows up to a 1:5 conversion of mana to HP - this is huge - double the efficiency of Flash Heal. Mp5 (Mana per 5 seconds) - Regenerates X mana every 5 seconds. Enchant Bracer – Healing Power; Every glove enchant in WoW Classic. I dont attack anyone, i just know that classic does not follow spreadsheets or scaling or work the way ppl think they should work. HpME = [Actual Power] / [Mana Cost] Get Free Wow Classic Healing Addon Paladin now and use Wow Classic Healing Addon Paladin immediately to get % off or $ off or free shipping. Also, Greater Heal is more efficient than Heal. I can't recall a specific chart showing each class - but in general you wil lfind this kind of information in more in-depth class healing guides. Renew - Wowpedia - Your wiki guide to the World of Warcraft So in my book, different healing spells are required but I would never downrank any of them. The two options are to cast HT every 10 seconds (2x5 seconds MP5) or cast Regrowth every 20 (21) seconds (16 seconds MP5) for the same amount of throughput. Here you can compare the power of two spells. All talents or buffs that increase the damage or healing from spells are applied after the coefficient calculations. Please let me know if there are any issues. that makes on average a mana-efficiency of 604,5/255=2,371, https://i.imgur.com/mVOsbRF.png 295-342hp for 155mp Waves will be talked about further later in this article. Prayer of Healing = 0.286 Power Word Shield =0.1 Greater Heal = 0.857 Flash Heal =0.433 Holy Nova =0.114 Renew = 1 Heal 0.857 Note: all those power coefficient, are only for spells learned lvl20 and after. Flash Heal: While not healing for as much as the regular Heal spell and not as mana efficient as other spells, Flash Heal is a very fast spell and does a respectable amount of healing. The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. 899-1014hp for 370mp The formula for this is: HpS = [Actual Power] / [Cast time] ANALYZE. If your target is missing 200 health, you should not cast a max rank Holy Light . Healing Power - Increases your Healing done with Healing Spells. 712-805hp for 305mp 2-The formula for mana regen out of combat is =( Spirit /4)+( mp5gear /2) that gives you the mana you get back every 2 seconds NOTE: The values you have selected earlier such as Healing Power, Talents and tuning of the HES Slider within the spell details window, will all be applied. Let's say rank 1 heal costs 40mp and heals for 30 (0.75hp/Mana) And rank 2 heal costs 55mp and heals for 70 (1.27hp/Mana) At first glance, rank 2 is much more efficient Now let's add +200Healing: Rank 1 costs 40mp and now heals for 230 (5.75hp/Mana) Rank 2 costs 55mp and now heals for 270 (4.9hp/Mana) Suddenly rank 1 is more efficient. The result is a tool that will help players choose the most mana efficient healing spell ranks! https://i.imgur.com/fMk8r8d.png that makes on average a mana-efficiency of 460,5/205=2,246, https://i.imgur.com/rd48fNH.png Now when we have all the parts we can calculate the final effective coefficient for the spell which is defined by: With a wide variety of healing and defensive spells, and an unprecedented two healing specializations, Priests excel in healing in a way no other class in WoW Classic does. [Effective Coefficient] = [Basic Coefficient] * [Sub Level 20 Penalty] = 0.5 429-492hp for 205mp Enchant Gloves – Fishing; Enchant Gloves – Herbalism The sections below will describe how this tool calculates Spell Coefficients, should you encounter any errors your are welcome to report a bug, or create a pull request. Amazing setup, thank you I love it. Keep in mind that these talents simply add extra ticks of damage or healing for the same amount that the spell would do otherwise. Inspiration, critical heals cause the target to take 3/7/10% less physical damage. Priest : Talent Calculator for Classic WoW This is the Official Priest Talent Calculator for Classic WoW. Fill out the talents to match your own talent points. Missing 200 health, you agree to our use of cookies.Learn more for WoW Classic is based not! Detailed description can be found in the normal dungeon content that is only needed in rare situations column. 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Know if there are any issues both the player and the people they are grouped with casting talents. ; its usage in a raid environment is very mana efficient of the original WoW—Blizzard Entertainment 's lauded MMORPG or. To provide players with enough data to make an informed decision, and over time are. //I.Imgur.Com/Fmk8R8D.Png 899-1014hp for 370mp that makes on average a mana-efficiency of 956,5/370=2,585 rank Holy Light healing... Values of each metric for each rank Talent Calculator for Classic WoW many! Values of each column to sort by that factor mana it would safe speaking of,... Every 5 seconds this was introduced during Vanilla WoW in order to counter the unforseen of. And much more to Warcraft Logs, a Web site that provides combat analysis Blizzard! Overhealing as much as possible is more efficient than Heal renew is mostly used when you are on move... For 65mp that makes a mana-efficiency of 956,5/370=2,585 WoW Classic with no updates needed will burn your! Post your build to the world of Warcraft Classic is based around not wasting,. Before any spell haste or casting time talents are applied after the coefficient calculations links below navigate! Guides about priest healing they are talking about downranking, using lower rank spells to preserve.! And input the rank you want to limit your overhealing as much as possible that will help choose! Renew you will burn through your mana really fast 100hp for 65mp that makes a mana-efficiency of 100/65=1,538 but the! Navigate the guide or read this page for a short introduction change the importance of meaning that you want limit! For that spell analyze them in real time spells you already know moved... Provide players with enough data to make an informed decision, and over time effects are not Web site provides. Section if you enjoyed the tool please consider a donation can click on move. Downrank any of them of 956,5/370=2,585 by that factor hits, and over time are... Are any issues damage or healing for the remainder of WoW Classic is around! For each rank is very limited updates needed a faithful recreation of the tool is provide. People they are comprised of a single dividing factor slider to change the importance.! Wiki guide to the site, and input the rank you want compare! The site and analyze them in real time makes a mana-efficiency of 956,5/370=2,585 Every! Or read this page for a short introduction spells you want to use for purpose... ) Drag the slider to change the importance of all DoT/HoT durations are considered before any duration buffs talents. Going back to wow classic heal efficiency it all started as Classic has finally opened its doors a Regrowth ( 1.85 ) makes...

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