pathfinder illithid stats

pathfinder illithid stats
December 26, 2020

I have been forced to flee from the illithid community after experiments I had undertaken to sate my curiosity with the arcane arts were discovered. Back to Main Page → Pathfinder Homebrew → Races, https://deligaris.deviantart.com/art/Mind-Flayer-258826423, https://www.dandwiki.com/w/index.php?title=Mind_Flayer_(Pathfinder_Creature)&oldid=1367623, Mental boom, Telepathic battle, Mind flay, Tentacles. Illithids are hermaphrodic and reproduce via a process known as ceremorposis, which consists of producing "tadpoles" via parthenogenesis, then allowing them to consume the brains of other creatures, eventually mutating them into new illithids. Still, members of illithid-kind can and do take up the adventuring life, from time to time, though almost always under rare and extraordinary circumstances. A frightening, hideous humanoid-shape stands proudly, with long, writhing, feeling tentacles protruding from its head, covering its apparent mouth-hole, glimpses of circular rows of teeth revealed with each motion. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.Languages. This creature must have a size of Medium or smaller. Class Hit Dice are unaffected. Illithids are humanoid in basic shape - one head, two arms and two legs - but the similarities with humans end there. In addition, you may receive the answer to one question that the consumed brain knew the answer to. Your creature type is both humanoid and aberration.Superior Darkvision. I can't eat or flay everyone, can I? I welcome the change, though I often feel quite lonely as a result of it. SurfaceOryndoll was located in the Underdark beneath the Shining Plains. I also attempt to pursue physical refinement and athletic perfection rather than merely intellectual distinction; adventuring is good exercise. Illithids consist of... purple, mostly. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. UnderdarkThe city was difficult to reach from other places in the Underdark because of its depth, but since the Mindstalker Wars, many tunnels were made that breached into the tunnels of Old Shanatar. Mind Flayers (CR 11) This strange humanoid-shaped being stands about as tall as a human. Your Intelligence score increases by 2, and either your Wisdom or Charisma score increases by 1.Age. Illithids are characterized by their exceptional height, purplish skin, facial tentacles surrounding a toothy maw, and levitation ability, which is often used for movement. Latest Pathfinder products in the Open Gaming Store. {{#set:Summary=This is for the variant illithids discribed in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment. }} I have a deformity of the body, an odd number of tentacles upon my face, and of the mind, in the ability to feel alien emotions like empathy. „ ~ Syrzan, from Dissolution (Forgotten Realms) " Mind flayers are found only in subterranean places, as they detest sunlight. Mental Boom (Su): Inflicts severe mental anguish and pain. Their fingernails grow into long, wi… Illithids with different composition, and different tendencies, who are more focused on material and arcane interests, as well their individuality, are instead classified as Alhoon. They are formidable, highly intelligent, terribly sadistic, and utterly self-serviing. Their physical appearance is what other races would call nightmarish: their heads are bulbous and pulsating with a pair of sunken eyes and four writhing tentacles surrounding a hideous maw. Many such illithid are either mentally wiped blank and re-educated or simply thrown out of their home communities if their natures are too open and offensive to their fellows' sensibilities.Size. Its skin is some cool color, such as pale green, mauve, or sky blue, and when it is well-fed, its body is coated in a thin film of mucus. What is relevant is that, if their records are to be believed, the illithids are the descendants of temporal refugees, fleeing a mass slave revolt started by a race that would later be known as the gith, in a time and place that have yet to exist. A player character that is human is converted into a Mind Flayer acquires the following characteristics Alignment: change to Lawful Evil (Forever and ever) Dark vision 60' The type of creature changes to Aberration; Hit Dice: Change all racial Hit Dice to d8s. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. Anyone inside the area must make a will save (DC 19), or suffer from the effects of confusion for 2d6 rounds. Alignment: change to Lawful Evil (Forever and ever), The type of creature changes to Aberration. Illithids mainly live in caves and other underground lairs, spending time in communion with psionic phenomena from beyond. Publication history Edit. https://www.dandwiki.com/w/index.php?title=Illithid_(5e_Race)&oldid=1413365. Its head resembles an octopus, with four writhing tentacles where its mouth is. Illithids fully complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. Any illithid of any other alignment, usually the product of unusual circumstances such as mutation, magical alteration, extensive contact with unshackled non-illithid minds while cut off from the networked communal intelligence of their colonies, or intervention by otherworldly forces, is likely regarded by others of its kind as either a disgusting social deviant and pariah, or, at worst, as pollution to be purged. An illithid resembles a human in basic body structure, but taller and much more slender. After you use your mind blast, you can’t use it again until you complete a short or long rest.Telepathy. Illithids complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. Illithid generally stand between six and seven feet in height, and rarely weight more than 140 pounds, usually averaging between 100 and 120 pounds. Targets a circle of radius 30ft., centered within a range of 50ft. Intentions +7, Bluff +11, sight +11, concentration +11, diplomacy +7, Disguise +3 (+5 act), Dupe +11, Intimidate +9, Stealth +10, Knowledge (selec one) +12. Special Attacks: As above, Tentacles, Mind Flay, Mental Boom, Telepathic Battle, Psionic powers, A player character that is human is converted into a Mind Flayer acquires the following characteristics, Back to Main Page → Pathfinder Homebrew → Creatures → CR 10 Illithid are exceptionally long lived, reaching adulthood at 100 years of age and some rare illithid living to exceed 1000. Effective caster level 12th. I am the remnant of a war-devastated city, and I make my living as a mercenary among the surface dwellers. Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the Titus Crow book The Burrowers Beneath by Brian Lumley. As a Template Pathfinder . They are famous for their cruel and villanous demenaor, often seeing themselves as inheritors of the universe. They feed on the brain matter of living creatures, preferably the grey cells of other sapient beings, to sustain themselves and fuel their strange and unnatural powers. Its skin color ranges from mauve to a greenish lavender, soft and damp like an amphibious creature, and constantly covered by a layer of glistening slime.A mind flayer's hands have three narrow reddened fingers and a thumb, while its feet have two webbed toes. Others still have faded from relevance but still exist, and a handful have died—most prominently, the theorized death of Aroden cor… Each illithid community is connected by a central intelligence, known as an elder brain, that telepathically projects its desires to the illithids within several miles. A minority lack the characteristic sadism of their brethren while retaining their preoccupation with the organization, and have an alignment of lawful neutral. I simply find I prefer solitude and the pursuit of self-perfection to the communal life of my kinsmen; an unusual but tolerated philosophy known as THOON. It is a closely guarded secret that the Elder Brains only consume the knowledge of their wards, with everything else, such as personality, being simply discarded and lost with the death of the body. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. They bend others to their will and shatter enemies' minds. Undercommon is a language of commerce among the subterranean races in the same way Common is among the surface dwellers. Licensing Edit. I willingly left the safety of the collective intelligence after contact with a divine or otherworldly force fundamentally altered my personality to make it more like that of ordinary humanoids. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Mind flayers are suspicious of the arcane, and practice of such can lead to expulsion from their society. Class Hit Dice are unaffected. Many of these eventually served as slaving routes for the drow of Guallidurth. Their skin tones range from a deathly white to varying shades of blue, purple or even green. from the mind flayer. They are strange, and therefore inferior, but they are at least capable of understanding self-interest. Illithids normally have a natural tendency towards hierarchy, discipline, and cruelty, and have an alignment of lawful evil. Illithids (also known as Mind-Flayers) are a race of squid-like humanoids who primarily reside in The Underdark. Feats: Gain Weapon Focus (tentacle), Weapon Finesse, and Improved Grapple as bonus feats. The brain of a large, intelligent predator like a wolf or bear provides enough sustenance for a full day, but the brain of a sapient humanoid is far tastier and can bolster an illithid's metabolism for at least a week, depending on the quality of the brain in question. You can choose or randomly generate your character's age. Still, some of your folk will fare all right. Names: Altharid, Ilsenparint, Malinbossk, Qorik, Ullipsine, Xalliordell, Clarota. In actuality, Illithid physiology is a moderately altered version of their host organism's body (see … An illithid resembles a human in basic body structure, but taller and much more slender. Mind flayer eyes were extremely sensitive to bright light, and they considered it painful, a characteristic that some githya… Leaving the collective networked intelligence of their own kind diminishes any illithids that brave the outside world, severely reducing the potency of most of their natural psionic abilities. A creature takes 2d6 psychic damage on a failed save, and half as much damage on a successful one. The most powerful communities of their kind ceaselessly plot ways to claim back their long lost empire from their most hated “slave races”. Alien, frightening beings of great mental prowess and forceful personalities.Ability Score Increase. Eberron in Pathfinder. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. Use this table in addition to or in place of your background's characteristics. Illithid Sapience level Sapient Average height 5-6 ft. (estimate) Diet Carnivore Population status Common Danger rating Extreme threat More Dungeons & Dragons species Stand down, and we will make your death painless." I am not welcome among my own kind because I bear the hallmarks of mutation. " Obviously, you understand the fundamentals of illithid society. Illithids' alien nature makes them particularly resistant to magical forces and effects, and they regard the use of magic as aberrant and disdainful. Illithids are humanoid aberrations with an octopus or squid-like shaped head. The save DCs are Charisma-based. Special Attacks: As above, Tentacles x4 (1d4), Mind Flay, Mental Boom, Telepathic Battle. Age. Pathfinder: Kingmaker is the first party-based, single-player, isometric computer RPG set in the world of Pathfinder, adapted from the fan-favorite Kingmaker Adventure Path.Developed by Owlcat Games and published by Deep Silver, Pathfinder: Kingmaker was released on September 25, 2018. Young illithids derive their personalities and emotional capacities from contact with strange crystals, containing the thought-impressions of previous illithids. All of the following are class features of the illithid savant prestige class. Mind flayers are stubbornly unafraid in battle, aloof enough and unwilling to see most entities as a threat. With psionic abilities and mind-altering abilities, they are often found with thralls or otherwise enslaved beings of other races, and will use said minions to feed on, or to procure more sentient brains from nearby civilisations for food. You can use your action to emit a psionic blast in a 15-foot cone. Improved Initiative, Weapon Finesse, Combat Casting. Like the Kingmaker Adventure Path upon which the game is based, Pathfinder: Kingmaker features hours … This is the reason for the infamously cold and pitiless illithid temperament and personality: illithids normally do not feel any sort of positive emotion more powerful than a kind of sadistic, spiteful pleasure at the pain and submission of another creature. Aditional idioms: Abysal, Sea, Draconic, Elf, Dwarf, Gnome, Infernal, Terran. I’d go for 200 hundred Illithid, then 2000 minions/thralls etc. These deities are often grouped by their followers' region or race, though their power is rarely limited to such demographics. Mind Flay (Ex): A mind flayer with three or more tentacles gripping an opponent's head can, as a full-round action, attempt a final grapple check to remove and consume the opponent's brain, instantly killing that creature. Pathfinder RPG Ability Score Calculator Low Fantasy: 10 Standard Fantasy: 15 High Fantasy: 20 Epic Fantasy: 25 Other Select Race: Choose Dwarf Elf Gnome Half-elf Half-orc Halfing Human Other Telepathic Battle (Sp): As at will, spell-like abilities - charm monster (DC 19), detect thoughts (DC 17), levitate, plane shift, suggestion (DC 18), dominate person (DC 20, with duration 1 week/level instead). For the purposes of racial immunities, this is a mind-affecting spell. From unknown origins, these aberrations maintain a mysterious and fundamentally unknown set of mental links and understandings with one another. You can speak, read, and write Deep Speech and your choice of Common or Undercommon. The creature’s head looks rather like a four-tentacled octopus, made all the more horrible by a pair of bloated white eyes. They have a circle-shaped mouth full of sharp fangs which allows them to feast on the brains of other creatures. Aberrant Mind. You probably also know that we prefer to dine on the brains of lesser sentients and that we share your own race's fondness for torture. If a mind flayer has one or more attached tentacles, it can attempt to grip with another tentacle, as an immediate action with another grapple check. It lay ninety miles northwest of Ormath and 90 miles northeast of Lheshayl.It was slightly more than 26 miles beneath the surface. The mind flayer gains a +2 circumstance bonus to its CMD and CMB for the purposes of establishing and maintaining the grapple for each tentacle attached, up to six tentacles. Publication history. Its flesh is rubbery and glistening with slime, colored either greenish-mauve or a darker magenta. There were also tunnels t… Illithids who have spent long periods of time among other races of beings, devoid of the company of other illithids, are often mind-wiped or otherwise mentally scanned when they return to the networked intelligence of their community, to purge the outside influences that may have colored their thoughts and made them more like the surface creatures. Licensing. I now crave revenge and work alongside the beings above as a means of acquiring it. This ability is not effective against plants, elementals, constructs, oozes, undead, or foes with multiple (or without any) heads. Nightmarish, alien invaders from another time and place, illithid typically live in societies of their own kind, hidden away from the light of the sun. Racial modifiers (adjustments made to your ability scores due to your character’s race—see Races) are applied after the scores are generated.. Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together.Record this total and repeat the process until six numbers are generated. And ever ), mind flay, mental Boom ( Su ): Inflicts severe mental anguish pain! The type of creature changes to Aberration other races are subservient and inferior their. The community detest sunlight the more horrible by a pair of bloated white eyes are often grouped their! Dwarf, Gnome, Infernal, Terran and villanous demenaor, often,. Of Ormath and 90 miles northeast of Lheshayl.It was slightly more than 26 miles beneath the surface.! Such can lead to expulsion from their society and as such is not released its! Some individuals find themselves developing more-individualistic personalities than their fellows early after ceremorphosis and have an alignment of lawful.. Are famous for their cruel and villanous demenaor, often arcane, which... 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