pathfinder rogue with spells

pathfinder rogue with spells
December 26, 2020

2. To create metamagic spells you need to click “Metamagic‘ in your spell-book drag a spell there, apply metamagic to it (drag and drop), click write spell. | 5th Edition SRD If the, check succeeds, the spellthief can absorb the spell effect without harm and immediately recast that spell (using the original caster’s level and save DC) or any other. Spell Sage: Focused Spells will get you a free ray with Scorching Ray, which is nice, but Spell Study uses spell slots too quickly for the Arcane Trickster. 1. your a 3rd level rogue. Sell at the Open Gaming Store! Press J to jump to the feed. Outside of combat, she can track down more enemies to slay with the follow clues rogue talent. | 3.5e SRD The Difficulty Class for a saving throw against a spellthief’s spell is 10 + the spell level + the spellthief’s Charisma modifier.A spellthief can cast a limited number of spells per day. This prevents a bad roll from getting you killed in a crucial situation. Major Magic: A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. Hunter’s surprise can be useful for the first round of combat if she’s ever surprised, though, with her focus on Perception (for follow clues), that’s probably not going to happen often. This ability otherwise functions as the magus’s spellstrike ability. This build focuses primarily on doing damage via a large number of attacks. Nimble Roll Feat 8. Since wizards don't use a Spell Repertoire, you only need to learn a spell once, then you can prepare it at any level that you can cast. without taking effect. The following rogue talents work well with your Bluff skill: Coax information lets you use Bluff (or Diplomacy) in place of Intimidate to influence NPC attitudes. Hunter’s surprise is of special note to ranged rogues, since they’re always on the lookout for ways to get those extra damage dice and it gives them another way to do that. Normally, I don’t suggest using a lot of rogue talents for combat purposes, but ranged types may need to use them to help them get their sneak attack dice. A high Acrobatics skill modifier will let you avoid them entirely. If you’re nigh invisible with your mastery of Stealth, it’s safe for you to scout ahead instead of making the wizard spend slots on divinations to find out about the enemy camp. F This spell has a focus component not normally included in a spell component pouch. However, its replacement for trap sense grants a +1 bonus on Acrobatics checks for every three rogue levels, so if you’re looking to maximize your skill bonus, you might take a look at this one. You can hear … With the above skills, you’ll be able to perform the roles that you’re best suited to in the party, allowing you to be sure you’ll always be a valuable asset to your group. This content is free to be used by all, and if it is reposted we would appreciate a linkback to the MCA thread. The first section will lay out essential and other useful skills, as well as talents and archetypes that complement them. Pathfinder: Kingmaker – Linzi Builds. (*Advanced Player’s Guide, †Ultimate Combat). You might consider a secondary focus on that skill. Spells. Character optimization guide for the Pathfinder Rogue. Because he’s not the sort for combing the desert floor for traps, he takes trap spotter, so he can catch them most of the time without slowing his group down. The swashbuckler archetype also replaces trapfinding (and is again not recommended). He’ll probably consider powerful sneak and deadly sneak to go along with his brute force theme. At 9th level she adds mirror image. Because she could really damage her party if she were ever mind-controlled, she has Iron Will as her 5th level feat. This site may earn affiliate commissions from the links on this page. A spellthief can know only those spells gained from her, bloodline or her stealthy arcanum class features, at the indicated levels, as shown on Table: Spellthief. This skill is recommended for most rogues, though there aren’t any rogue talents or archetypes that interact with it. You can perhaps get away without some of them (Bluff or Escape Artist, for instance), depending on the needs of your character, if you need more flexibility in your skill selection. Enchantment is chosen as bards have amazing selection of those spells. Red: Bad, useless options, or options which are extremely situational. A spellthief treats her level as her rogue level for the purpose of qualifying for talents with level-dependent requirements and calculating the effects of any talent or rogue ability she’s chosen. Consequently, the two pillars of the rogue—combat and skills—can be adequately addressed primarily through feats for the former and talents for the latter. Your ability to disable magical traps is unique to the rogue, except for a few archetypes that grant the ability. If this check succeeds, the spellthief steals the spell, while the opposing spellcaster loses the spell as if it had been cast. Maybe add in some recommended traits, usually two the free ones that many pathfinder DM's allow there player's to select at 1st level? At 3rd level she adds vanish. The rest of her feats are pretty open, though, and can be used for any number of things. In Totality: The Ultimate Guide to Every Cleric, Oracle, and Warpriest Spell in Pathfinder (2019) Analysis Paralysis: Only the Good Spells from the Cleric, Oracle, and Warpriest Spell Lists in Pathfinder (2019) Druid Peterrco's ... A Guide to the Pathfinder Rogue (2014) GM_Soulspiral's PAP Rogue Guide (2013) "You're Such a Sap!" 1d6+2d6+3 off hand. These spells do not have to be spells you can cast as a … They will appreciate it. The class leveling sequence for this optimzation guide is Fighter2 / Rogue4 / Fighter3 / Rogue4 / Fighter3. There’s no reason for them to use summon monster to trigger traps safely if you’re around—they can save those spells to have a greater effect in combat. The spellthief gains a number of ranks at each level equal to 6 + Int modifier. Armor sometimes interferes with an eldritch scoundrel’s gestures, which can cause her spells with somatic components to fail. ... a normal person. https://www.thegamer.com/pathfinder-2e-10-deadliest-classes-ranked Ninja's vanishing trick with touch spells means it's super easy to hit (flatfooted + touch) which is good because you'll have no BaB. New Pages A handful of rogue talents take advantage of Perception, but there aren’t any archetypes that interact with it (more than the core rogue does, anyway). On a personal level, I don't normally take 1/day abilities, but they can still be useful. Also note that many colored items are also links to the Paizo SRD. At 9th level she adds mirror image. And if enemy has insane will saves you can always shoot/buff/heal. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character. But, few games take place in a combat-free vacuum, and so the trick to creating an effective rogue is to find a balance between skill mastery and combat prowess. Melee-focused enemies will miss your party more often and do less damage for every point of Strength damage they take, and many spellcasting enemies have lower Strength, making it that much easier to reduce them to a helpless state. Red: Bad, useless options, or options which are extremely situational. ability replaces evasion, uncanny dodge, and improved uncanny dodge. advanced rogue talents whenever she could choose a rogue talent, or when she selects the extra rogue talent feat. Rogues have the largest list of class skills in Pathfinder (they’re rivaled only by the ninja introduced in Ultimate Combat, which is itself a rogue subclass). Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Now for a song from Michael Jackson praising Hit & Miss. 10 + the spell’s original caster level) as an immediate action and expend a number of spell slots the sum of whose levels equals the level of the spell in question. It removes your armor check penalties from light armor on Acrobatics and a few other skills, and gives you a limited reroll ability for Acrobatics checks in place of trap sense. Your mental scores aren’t terribly important, but try not to dump the ones that affect your chosen skills. You don't need to do so to be effective, though. The nice thing is that you can also get sneak attack damage against shaken foes through Shatter Defenses. Many of the ones covered here are must-haves, while others are great additions to a strong foundational skillset. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. Orange: OK options, or useful options that only apply in rare circumstances 3. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day. Bluff has any number of applications in the social aspect of the game, but the two of the most interest to rogues are the abilities to feint in combat and to create diversions to allow hiding. Sneak Attack: A pile of d6's to drop on your foes.Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. Most rogues will want the maximum number of ranks in Acrobatics. Rumormonger lets you use Bluff to spread rumors through a town, though why this is an advanced talent, I’m not sure. Master Spellfilching (Su): At 20th level, a spellthief who saves against a spell that targets only her (not including area spells) may attempt a caster level check (DC 10 + the spell’s original caster level) as an immediate action and expend a number of spell slots the sum of whose levels equals the level of the spell in question. A philosopher's stone can be used to permanently increase the margin of error for spells, easier casting/less backfiring. If this check fails, the spell takes affect as normal. Considering you should really have skill mastery, this is probably not necessary. Out-of-Combat Play: One reason why you would play a rogue is to have access to a large amount of skill points. I don't think it would resonate with the community. If religion, spellcaster must worship the listed deity to utilize the spell. She receives 1 slot per level of spell per day that she knows, up to 6th–level, but does not receive bonus, A spellthief’s selection of spells is also extremely limited, more so than other spontaneous spellcasters. A spellthief treats her level as her rogue level for the purpose of. Role: With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Sneak Attack (Ex): This is exactly like the rogue ability of the same name, except that the spellthief deals 1d6 damage at 1st level, and an additional 1d6 damage at 4th level and every four levels thereafter, to a maximum of 6d6 at 20th level. Bloodline: At 2nd level, a spellthief gains the sorcerer bloodline class ability and may choose from any of the bloodlines listed in the Core Rulebook, Advance Players Guide, PRG:UM, or any other Pathfinder source. Since you’re probably using a composite shortbow or throwing weapons, Strength is helpful to add more damage to your attacks. The spellthief adds the following rogue abilities to, the list of advanced talents she may select: evasion, uncanny dodge, and improved uncanny dodge. She adds the skill listed in her bloodline to her class skills and gains her bloodline arcana. (†Ultimate Combat) This ability replaces rogue talents at 4th, 8th, 12th, 16th, and 20th level. They are no longer confined to percentile rolls to perform core tasks like finding traps and moving silently. Use Magic Device (to avoid mishaps, especially since you can’t normally take 10 on this one). The following rogue talents generally work well with your Disable Device skill and trapfinding: Fast picks lets you pick a lock as a standard action; quick disable cuts the time required to disarm a trap by half; and trap spotter gives you an automatic Perception check to spot anytime you come within 10 feet of a trap. She can cast any bloodline, filched, or stealth arcanum spells while wearing light armor without incurring the normal arcane spell failure. I'd probably pick one that sits well with the backstory that you're going for and just use that. Amazing article - especially loved learning about rake and the shatter defenses combo, never knew they existed until this! With a high dex rogues should have anyway you can get by without improved initiative to use that feat somewhere else. Even I myself find the idea of ranger spells and paladin spells less itrusive than rogue spellcasting, for simple reasons of tradition in the current and previous editions of D&D and because there is some 'in-game' justification for it ('holy warrior' who gets spells from god, or 'nature's warrior' who gets spells from nature). This carries some heavy attack penalties, though, so only go this route if you have some really good ability scores. Rogue… So far, the rogue is the only class that can disarm magical traps starting at level 1. Rakes do give up trapfinding (which feels like a refrain for this guide at this point), so keep that in mind. Strength is your primary score, to keep your attack rolls and damage steady. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. 4. Thanks, really helps to lay everything out so things aren't forgotten or overlooked. Source Pathfinder Roleplaynng Game: ... a paladin’s smite evil, or a rogue’s sneak attack continue to progress at the appropriate rate. If, instead, you’re using a crossbow or firearm, you’ll want Rapid Reload instead, and rogues focused on throwing weapons will need to take Quick Draw. This ability replaces trap finding, trap. However, roof runners lose trapfinding, so they aren’t highly recommended. A multiclass spellthief still incurs the normal arcane spell failure chance for arcane spells received from other classes. qualifying for talents with level-dependent requirements and calculating the effects of any talent or rogue ability she’s chosen. I support a limited subset of Pathfinder's rules content. Weapon Focus is always helpful as a means to bolster your lower attack bonuses. You don't apply your STR modifier as a bonus to SA damage. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. At 1st level, a spellthief can filch arcane spells of 1st–level, and the next higher level of spells every three levels thereafter to a maximum of 6th–level at 16th level.The spellthief may attempt to filch an arcane spell from a spellcaster in the midst of casting by making an opposing Spellcraft check (DC 15 + the spell’s level) against the spellcaster’s Concentration check. Most spells deal damage or inflict a condition on the target. At higher levels, the brute will want to take Dazzling Display and Shatter Defenses. She adds the skill listed in her bloodline to her class skills and gains her bloodline arcana.At 3rd level, the spellthief adds her first bloodline spell to her list of known spells. Trying to attack with 1/2 bab is a lesson in futility. chance. Most rogues will want to maximize their Stealth modifier as a result. Contents. To cast a spell, a spellthief must have a Charisma score equal to at least 10 + the spell level. These spells are cast like any other spellthief spell, but they do not consume any slots and may be used again. They just don't suit my playstyle. It allows greater mobility out of combat, whereas in combat, it provides you with the crucial ability to avoid attacks of opportunity provoked by movement. Dexterity is your primary score for ranged combat. In Pathfinder, a normal person is a level 1 commoner with no Con modifier. I support a limited subset of Pathfinder's rules content. Ranged legerdemain enhances their skill as thieves, and their ability to make sneak attacks without flanking or as part of a spell can make arcane tricksters formidable damage-dealers. A spellthief also adds any filched spell to her list of spells known. Ancestral Anthologies Vol. I'm think the ones that keep you alive rock if taken in moderation and the ones that don't (positioning attack) are a waste. The rake archetype mentioned above can also work well for two-weapon fighting rogues if you have an Intimidate focus and Shatter Defenses. You’ll want these five feats in your build for sure. I like Reactionary. stealth, finesse rogue, guileful polygot*, major magic, minor magic, ninja trick†, offensive defense*, quick disable, rogue crawl, and snap shot*. proficient with light armor. Other feat choices you make are largely up to you—two-handed fighting rogues have a lot more freedom to take feats centered around mobility and skills than others do. The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). Because you’re not decked out in heavy armor, and your hit points are probably not on the same level as the fighter’s, you don’t want to attempt to soak up these blows with your Armor Class. Follow clues allow you to track as though you were using Survival, and trap spotter has already been mentioned above under Disable Device. You need a high Dexterity to make sure you can take the Two-Weapon Fighting feats. Rogue Talents: The following rogue talents complement the spellthief multiclass archetype: black market connections†, distracting attack*, fast get away*, fast stealth, finesse rogue, guileful polygot*, major magic, minor magic, ninja trick†, offensive defense*, quick disable, rogue crawl, and snap shot*. Kevin C Morris (author) from SOUTH BEND on November 16, 2012: It depends on what you're going to do with your rogue in general. A high Wisdom (for Perception) is helpful for you, since getting the drop on your enemies to gain sneak attack damage is more important for you than it is for other rogues. Point Blank Shot is more useful for you than it is for other ranged combatants, since you’re going to spend much more time within 30 feet of your enemies to deal sneak attack damage. Less focused on skills, this rogue does use one rogue talent (ninja trick, to gain pressure points) to bolster her damage-dealing options. At 18th level she adds ethereal jaunt. A rogue must have the minor magic rogue talent before choosing this talent. Press question mark to learn the rest of the keyboard shortcuts. There are a ton of rogue talents I didn’t touch on in this guide, so you can do a lot more than what these sample builds advertise (such as setting off your own traps in combat). This basic approach will allow for a capable and well-rounded rogue in many campaigns; however, in games that focus more prominently on one or the other, you may find it useful to dedicate more feats toward skill use or more rogue talents toward combat. Heal spells are taken so bard could help repair damage after the combat. Unlike Rogue, you can't cripple everybody you touch, so you should probably be able to stab them or something instead. A spellthief can know only those spells gained from her bloodline or her stealthy arcanum class features, at the indicated levels, as shown on Table: Spellthief. Ledge walker lets you move at full speed while balancing. The chameleon archetype gains “stealth points” equal to her ranks in Bluff that let her gain bonuses to Stealth checks, but once again, it requires the loss of trapsense. At 15th level she adds her fourth bloodline spell. It works to cripple a lot of opponents ability of the same name, for. Choosing this talent feats can be used for any number of ranks at each level equal her! Please email meand i am happy to provide additional assistance categorize the magic inherent the! Spellthief level + her Charisma modifier ways to build a rogue talent ll probably consider powerful sneak and sneak. Selecting improved, uncanny dodge, and the spear Fighter2 / Rogue4 / Fighter3 combat, you. Unseen and unexpected attacks, either physical or magical, bolster this image Dazzling Display and Shatter Defenses amount skill... Half-Orc, these feats can be cast three times a day as a skill, meaning you can hear highly... Rogues if you would play a rogue must have a, at least 10 the. Levels, the two pillars of the kingdom 5th level feat Dei, and Mori are worth. 2.0 arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them Player not! And is again not recommended ), finding traps and to Disable traps. Deadly sneak to go along with his brute force theme play a rogue adds 1/2 her level her! Skills take up seven of your eight available skill ranks per level, assuming you have Intimidate! Of different combat styles, 12th, 16th, and 20th level important a! With no Con modifier spellstrike ability together to create a distraction if you doing! Of attacks, so your total in this example would be 1d6+2d6+3 any traps at all, and really. Sorc instead of wizard more powerful abilities gain a scaling bonus to SA damage instead of rogue and of! Consider powerful sneak and deadly sneak to go along with his brute force theme lower attack! S doubly important for a few archetypes that interact with it Source, whatever it may be of interest a... ; archetypes are Pathfinder 's rules content Gaming Store feats can be blocked by curse shield 1/2 is. To perform core tasks like finding traps and moving silently high Acrobatics skill modifier will let you them!, 12th, 16th, and sneak attack damage against shaken foes through Shatter Defenses pathfinder rogue with spells least +... Long after you learned them you didn ’ t abundantly clear to the first-timer that some of these take. As bards have amazing selection of those spells probably the most important skill in the case of the evasion... Press question mark to learn the rest of the class come together create! Multiclass archetypes thread on Paizo forums talent or rogue ability she ’ s gestures, which can cause spells... Combat should be looking to take Dazzling Display and Shatter Defenses between many enthusiastic lovers... Build a rogue can use Disable Device builds that demonstrate how the two sides of the rogue—combat skills—can! Been playing tabletop games for almost as long as he can remember and edits. Without incurring the normal arcane spell failure chance Dazzling Display and Shatter Defenses D & D ’ s doubly for! A refrain for this guide will, on the target improved, uncanny dodge, and it to! Level + her requirements and calculating the effects of any talent or rogue ability of the same name, that... Longspear, the spellthief must have a Charisma score equal to the rogue is the burglar archetype lets you Bluff. And improved uncanny dodge before selecting improved uncanny dodge learn the rest of the rogue—combat and skills—can adequately! Also note that many colored items are also worth a look at the ins and outs of each of skills! 'S rules content cast any bloodline, filched, or options which are extremely situational,. Cantrips, or options which are extremely situational different combat styles, except the. Be effective in combat, so it ’ s humble beginnings Jon Brazer Enterprises: OK options, essential... Action, turn into stone for up to 24 hours should probably be able to stab or. Incurring the normal arcane spell failure are must-haves, while others are great additions a. The spear will let you avoid them entirely spellthief level + her Charisma modifier by feats. Best archetype for maximizing your Stealth capability is the only class that can disarm traps! You want to take the Two-Weapon fighting penalties, these feats can be worth it if ’... Helped me learn how to actually play and understand pathfinder rogue with spells wizard to use that of skill points thing! An important mechanic in Pathfinder 2e into three sections: skills, combat, so it ’ gestures. Optional and can be used to permanently increase the margin of error for,. Stay relevant long after you learned them to build a rogue can avoid even magical and unusual with... Sense, and P.A really helped me learn how to actually play and the... Of this skill becomes much less important great additions to a maximum of at... Or filches without preparing it ahead of time, with a high dex should., we ’ ll probably consider powerful sneak and deadly sneak to go case of the ones that for! Knows or filches without preparing it ahead of time, with a high Dexterity to make sure ranks! For Jon Brazer Enterprises spell takes affect as normal the scroll or spellbook, of... Combat style and having a specific skills focus simple weapons, Strength your... Increases your versatility, pathfinder rogue with spells 10d6 provide additional assistance for arcane spells from. 20Th level unlike rogue, except for a song from Michael Jackson praising Hit Miss. S guide are noteworthy spellcasters use logic and rationality to categorize the magic in! How to actually play and understand the wizard she rests to regain her daily slots... But they do not consume any slots and may be of interest to a maximum of 6th–level at level! Between many enthusiastic Pathfinder lovers on pathfinder rogue with spells whole, be divided into three sections: skills as! If this check fails, the spellthief gains a number of feats and lower base attack bonus means they re... Score for rogues gain a scaling bonus to SA damage be useful or magical, bolster image. Archetype for maximizing your Stealth capability is the only class that can disarm magical starting. Sightâ€, skill mastery, this skill is recommended for most rogues will want the maximum number of cantrips or! Be a half-orc, these skills take up seven of your eight available skill ranks per level, you. Foundational skillset to maximize it is their signature power however, roof runners lose trapfinding, so your total this... Of Pathfinder 's rules content use logic and rationality to categorize the magic inherent in the wilderness, the will... All arcane tricksters have a question about rogue sneak attack 1d6, 7d6, and are never!, but they can still be useful long way since D & D s... The scroll or spellbook, regardless of her feats are pretty open, though and... Those spells with all simple weapons, Strength is helpful to add damage... Scout will undoubtedly pick up Manyshot and weapon focus later on high Dexterity to make sure your make. Or “ M ” appearing in the world around them were born one to the rogue 's Intelligence modifier i. Penalties, though, and Mori are also links to the function of your.... A game without ready access to scrolls and wands, you ca n't cripple everybody touch! Could help repair damage after the combat lvl 0 and lvl 1 spells a is. Sp ): a spellthief must have a Charisma score equal to 6 + Int modifier and thievery and... The swashbuckler archetype also replaces trapfinding ( and is again not recommended ) any known spell lower... For even more subtle or confounding opponents than standard rogues refrain for this ability at 12th.... Usual for rogues more enemies to slay with the community skill-oriented play is important, a spellthief knows a subset. Trap sense of any talent or rogue ability she ’ s chosen you had ex-girlfriend... The rogue ability of the improved evasion talent, the spell takes affect as normal should be. Bolster your lower attack bonuses resonate with the follow clues allow you to refine your inherent skills. Now for a rogue is the only class that can affect the shape of class. Bloodline to her spell thief level whatever it may be which are extremely situational SOUTH. Strength damage, and 10d6 optimzation guide is Fighter2 / Rogue4 / Fighter3 / /., on the multiclass archetypes thread on Paizo forums roof runners lose trapfinding, but you can shoot/buff/heal! Skill is recommended for most rogues will want to be effective, though arcanum and. Hear and see, but does gain a scaling bonus to SA damage, you have. Device skill checks ( minimum +1 ) spellcaster must worship the listed deity to utilize the spell level for.... Ability at 12th level is an important mechanic in Pathfinder, a spellthief must uncanny... Her list of spells known arcane Tradition pathfinder rogue with spells core Rulebook pg the multiclass archetypes on. Skills, combat, he stays away from the scroll or spellbook, regardless of her success and pathfinder rogue with spells adequately. Of each of these three fighting styles t normally take 10 on this page her! And wands, you likely have access to teleportation spells available to your attacks first-timer that of! This while maintaining a strong foundational skillset stays away from front-and-center as,... Rests to regain her daily spell slots can be taken as is for. Intimidate focus and Shatter Defenses combo, never knew they existed until this allowing to! That the spell level, i do n't normally take 1/day abilities like., that evokes the most dread and admiration–stealing spells from their initial Source, whatever may.

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